What can be moved over from a Rooms 1.0 to Rooms 2.0 room?As of right now, you can create an invention in a Room 1.0 and migrate it over to a Room 2.0, though only Room 2.0-supported content will be placed, non-compatible objects will be replaced with a text that shows what the object was and in which position. You can also copy and paste Room 1.0 content to a Room 2.0 room in Rec Room Studio (Once again, only supported content will paste correctly, the incompatible objects will be replaced with an empty container with the name representing the missing object).There are fundamental differences in the backend of Rooms 2.0 which prevent a simple conversion process. That being said, Rooms 2.0 is the next major version of room creation so, eventually, all creation will begin there. For now:Rooms 1.0 will still be the best option if you are looking to update an existing room or start a 'serious' project from scratch.Since Rooms 2.0 is currently in alpha, it is more appropriate for testing or work that is not possible to achieve in Rooms 1.0. Rooms 2.0 will become more stable over time and we'll make an announcement once we feel it's ready for prime time.
Can I publish rooms?Yes! Once published, your Rooms 2.0 projects will be available to the public.
The Rec Room team is ok with creators sharing screenshots, videos, and other media of the Rooms 2.0 alpha. You are welcome to share your impressions of the alpha and specific features but PLEASE ensure you make it clear in your posts or comments to the community that this is Alpha content and is very subject to change / Rooms 2.0 may not look anything like this at full launch.If you want to post someone else’s Rooms 2.0 work please check with that creator!
What about Storefronts?We are planning to bring Storefronts into Rooms 2.0 but want to take the opportunity to gather feedback to see if there are ways we can improve it to meet Creators’ needs first. Stay tuned!
When can we expect Studio to have full Rooms 2.0 support?Rec Room Studio now supports the most common Rooms 2.0 operations at an alpha level. Including Maker Pen shapes rendering, Test Subroom, and Hierarchy editing, though not all operations are fully supported in the Hierarchy Editor. Room Offers and Inventory along with Player Property support will be added soon!
Where did Roles go?They’re gone! Instead you can use Player Properties (stuff like Player Set Walk Speed) to directly change most of the settings Roles controlled. These will continue to roll out over the next couple of months - let us know if there’s anything you especially want to see!