| Action | Action rooms focus on physical challenges, hand-eye coordination, and fast-paced gameplay. |
| Arcade | Arcade rooms mimic the type of games traditionally played in arcades. |
| Art | Art rooms allow you to showcase your creativity and vision, featuring minimal interaction requirements, interactive elements, and various forms of media for players to explore at their own pace. |
| Board Game | Board Game rooms that are designed to resemble a traditional tabletop board game. |
| Casual | Casual rooms involve structured, rule-based activities with a focus on competition, challenge, or enjoyment. They may include mini-games or activities and don't emphasize progression. |
| Education | Education rooms provide an interactive learning experience on a specific skill or subject. |
| Hangout | Hangout rooms are designed for socializing and building connections, with easy navigation and elements that encourage gatherings. |
| Horror | Horror rooms aim to create fear, tension, and suspense in players. |
| Music | Music rooms involve playing, creating, or interacting with music in some way. |
| Obby | In Obby rooms, players navigate through a series of challenging obstacles and platforming challenges to reach a goal or complete a course. |
| Puzzle | Puzzle rooms challenge players to solve problems, usually by manipulating objects or pieces to achieve a specific goal. |
| PVP | PVP rooms are all about slashing, shooting, and running. PVP rooms emphasize competition, action, and players attacking each other, AI, or other room elements |
| Racing | Racing rooms involve competition where players compete for the fastest lap time or overall race time. |
| Roleplay | Roleplay rooms allow players to immerse themselves in a fictional world, becoming different characters and following central themes or community rules. |
| Sandbox | Sandbox rooms offer a large, open, and non-linear game world, allowing players a high degree of freedom to explore, interact, and make choices. |
| Simulation | Simulation rooms aim to replicate a real-world experience or activity, allowing players to control elements as if in real-life situations |
| Sports | Sports rooms simulate a particular sport or a combination of sports, either realistically or with arcade-like elements |
| Quest | Quest rooms feature progression, challenges, and objectives for players to complete, often involving combat, exploration, and teamwork. |





